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You save my day. Thank you.
Hi. I'm using Login with Google that's work on Android and iOS :D I follow this thread....
@kogi_rc You are a life saver. it works like a charm. Thank you!
Hi Guys. I've fixed this issue. my solution is 1. download lasted sdk Add Firebase to your Unity project | Firebase for Unity (google.com) 2....
I am also having the same problem here with my Android build. I built the addressables with my machine with Unity 2020.3.31f1, UnityWebRequest...
after I use Addressables.UpdateCatalogs Does it just update JSON file? I don't see anything downloaded after updating catalogs. or I misunderstand...
I've some questions about Addressables.UpdateCatalogs if my sound bundle has changed and uploaded to my CDN. so that's means I use only 1....
I use this solution. I delete everything in Application.persistentDataPath. hope this helps. using UnityEngine; using UnityEditor; using...
Thank you very much. as you said. I've changed the Regional format to English. and it's work! [ATTACH]
1. yes. it is an empty project (build android) [ATTACH] 2. English 3.[ATTACH]
editor.log
fullpath: C:\Program Files\Unity3D\2021.2.16f1\Editor this pic when I build in "Clean Build" mode. [ATTACH]
I've tried the "Clean build" option and it's not working. any solution? and there are "styles.xml" here. how should I fix it? [ATTACH]
well I have a same issue when I Initialize UnityPurchasing UnityPurchasing.Initialize but After I've Removed "Google Account" from my android...
I use this link to solve it. https://answers.unity.com/questions/1079066/how-can-i-prevent-my-raycast-from-passing-through.html
Hey ! I found the way!!. if you run server in the localhost. the url should have " : port" example (port = 47960)...
Did you find the solution? now I stuck in it.