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I should have clarified, it's not the flatpak version. The site mentioned SDK issues so I installed the rpm instead. I also meant the flatpak...
Hello. I've recently tried moving to Fedora for my work station. It's not going without a hiccup though. So far I've managed to get my old project...
I'd also really like this, though more just rebindable scene hotkeys in genreal. I have a little level editor tool that would work really well...
Question: Is there some way to split a tween at a point along it? It seems super handy to be able to make a tween to a desired end location, then...
I decided to try start using namespaces for my project, but the root namespace setting doesn't seem to work for me (I'm aware it isn't required)....
Using ReadMask and WriteMask in a Stencil example. I'm having a hard time figuring it out and the doc just mentions it with a sentance to explain....
I'm new to shaders and having a really hard time figuring out how to make this work. I think it's possible but seems like it'd be really hacky to...
Sorry, meant fixed update. Been talking to people with this where it being fixed update has been established for so long I forgot to clarify. I...
I'm a little confused what you mean by that. I'm pretty bad with terminology, sorry. But from what I've tried if I do a line from the previous...
Probably the most helpful for me right now would be the positions of objects in the collision, or the local position of the collision point. I'm...
Thanks, that's good to know. Does that mean the only information about a collision I can get is from ContactPoint2D? Since by that description...
Uh, ye. Didn't know if you knew this but uh, sending me something that just says 'physics happens here' doesn't at all answer my question. I wanna...
I'm new to using unity physics and I've ended up in a deep rabbit hole with the mechanic I'm trying to make. I have a 2D square ship that follows...
Well I found out there is actually documentation in a seperate bit and I misunderstood what it does. Still should be added to the manual though.
The manual doesn't make any mention of it which is a bit of a mistake: https://docs.unity3d.com/Manual/class-CompositeCollider2D.html Thankfully...