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Great asset! Question before buying: Does it add needed references between asmdefs while creating them?
I realized that choosing forward and up axis correctly is the key when exporting the FBX (From Blender in my case) When I choose forward and up...
I tried a lot of things with hidden AudioSource object's HideFlags, I put some logs in there and logs were saying music was playing but I couldn't...
Yes sure, we have a fully functional game right now. Everything is set correctly. I can see waveform in the editor window, I can see beats and...
Hey @HelloMeow, thanks for this easy-to-use asset. Good work! BUT :) Does play button on the RhythmTool Editor Window actually plays the song?...
I already use .NET 4.x, sorry i dont have time to do it for now i need to publish the update tomorrow, so i deleted animations. I can send a...
Hey everyone, I use buttons with header and cost texts on them (TextMeshProUGUI). And i animate those buttons to give pressed of disabled effect....
OH sorry i was so panicked and looking for a separate toggle for it :) Thank you so much
I use coin icons on my buy buttons. [ATTACH] So the problem is, when i add the sprite with TextMeshProUGUI, i can disable "Raycast target"...
Same issue here, i have tried lots of things but not solved. ***Most interesting thing for me is: Some ads give reward, some ads don't. In editor,...
In my case this satisfied me just like AddForce() Just play with the values; !!Didn't tested for syntax errors but i hope you get the idea...