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It has to be IN the graph, meaning, linked to something. And not on it's own because it gets stripped from the shader. Is it the case?
I have Preview Packages enabled already. Which unity version does it require? We are on 2020.1.6f1 currently
Thanks! Can V10 be installed from the package manager already?
What's up with this issue? Still present 2020.1.8f1 with HDRP 9.0.0pr54
Hey @cort_of_unity, could you update us on the current status of the feature? Best
Hey @cort_of_unity, thanks for the in depth insight on that. Our current setup is that we have a server running a fixed simulation at around 10...
Thanks. Any temporary fix available? I couldn't find an easy way to disable srp batching in hdrp.
Just posted again on the proper forum. https://forum.unity.com/threads/hdrp-and-hybrid-renderer.883384/
Hi guys, I'm using the latest entities (0.10.0) + the latest hybrid with the HDRP and it seems like the environment lighting isn't working. I...
Hey, anything new on that topic? I feel like it is still not "solved" nor clear how the transform works when the camera relative rendering is...
Hello everyone, Is there a known case where keyword/enum are giving a black output in shader graph? I'm using a shader for a custom pass, and as...
Fair enough, thank you :)
Hey, thank you for your feedback. Nothing really prevents me from using the Scene Depth Node, but I find it so much more convenient to use a...
Did you find an answer for that? Cheers.
Hello everyone, I've been messing around with Custom Passes to achieve stylized effects for a game we're working on, and I have a bunch of...
Thanks for the feedback. I understand for the sampler parameters part of course. My question was actually mainly about your second point. Having...
Hi and thanks for you answer :) What is the downside of sharing samplers across textures ? is it better to have one sampler for all ? or as many...
Thanks for answering. Ok that's what I thought. From my understanding of the doc and my tests, it seems like there is a prepass when decals are...
Hello to the community, I'm playing with HDRP and prototyping a few things for an upcoming project, and trying out shader graph to build custom...