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Just what the title says, my project involves inverting large matrices every frame. Id like to develop a better method of matrix inversion, if...
I need to render specific curves based on solving for vector coefficients via matrix inverses. Then, the results of this inversion get plugged...
Interesting, thanks for sharing. So when I code in C++, C# or Java, what I often do is import a library with a command, after downloading the...
That parallelization is important though for most games, is it something that I could optimize or is there no reason to bother with it?
So use more efficient fuel. Then, find the corresponding lubricant that can handle those increased temperatures. I'm pretty sure you can write...
Exactly, I can't dive into controlling much of the native Unity engine or what a particular GPU does, so what I need to optimize is what I'm...
My problem is limited computation power with 100,000 vertices across character and environment meshes. Mobile devices are notoriously limited...
Let's say Unity does something, like collision detection or animation with frame updates. Now, let's say I've studied my specific game and found...
It's reasonable advice, but all things I've thought about before and planned on. Like I said I'm not shy about the time it takes, I've written...
I've looked at your feedback and I'm confident I have a number of things to bring to the table. For one I can make 3D models, for two I can make...
Greetings! I have several years of graphic design experience, audio design experience, and a degree in theoretical math that has so far assisted...
Okay, I guess what I'm wondering is if Unity can blend "run from 1-30" with "turn from 70 - 100" gradually. Like what is the setup to blend...
Oh, okay, I thought Unity couldn't process Blender's IK according to someone else. You're saying I can import Blender's IK parenting and such into...
Huh?
I don't think that's true, I think a programmer could say "animate stuff this way..." and then I could do that. Or they could say "use no more...
Thank you for your info, I think if IK controls aren't an option for Unity, I'll have to "fake" the animations in blender using IK to create...
Okay, I'm going to stop responding to you since I've both described what I'm looking for and know what I need, and you seem to have this weird...
I spent several hours watching tutorials on constructing a level in Unity. They didn't help answer this question. So "go search" unfortunately...
Thanks for the info. I see a lot of "Let's make <insert> in 10 minutes!" videos on their profile, is there perhaps something more specific you had...
I don't think I'm going to become a 5-star programmer any time soon, so instead, I think I'm going to focus more on the stuff I actually excel at...