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What do you mean by that? I almost think it's because of the EntityCommandBuffer. I have now read through the documentation but I don't really...
Hi! I select a lot of entities with the mouse. In the meantime, I save the entities in a NativeList. Later I would like to save the entities in...
I have now continued to work on the problem. I have completely recreated the MaterialPropertyBaseColorComponent property and attached it to my...
Sorry, probably comes from the translation. What I would like to do would be "Edge Detection" according to your link, but with a texture. My...
Hi! :) I have a question about shaders. I have a select frame that consists of a simple box. When I want to select something I scale the box at...
The material looks like this for me: [ATTACH] I think I just noticed the error. [ATTACH] [ATTACH] URPMaterialPropertyBaseColor is in the...
Hi! I want to change the color of a certain entity. I took a look at the material overrides here:...
Hi! I have a small comprehension question about the EntityManager. I could write by way of example: entityManager =...
Thank you very much, I'll work through your links. Maybe it will work then. :) EDIT: Yes, it works now, thanks again. :)
That = seems to be the problem. Apparently you can't just do the following or am I wrong? _selectedEntityPlacementArea =...
Now I have the same error when deleting the NativeList. _selectedEntityPlacementArea.Dispose(); ObjectDisposedException: Cannot access a...
Thanks for the answer! I now have the following in class. private NativeList<Entity> _selectedEntityPlacementArea = new...
Hi! I am currently working my way into ECS and have written a job and am getting this error message: ObjectDisposedException: The...
Many thanks!
Hi! I would like to select an entity. If it is selected, the material should change. My idea was to work with MaterialMeshInfo and change the...
Not quite what I'm looking for. I am looking for a way to enlarge my entity appropriately when I select multiple cells.
Hi! I have a question because I don't know how to implement a function. I have a grid floor consisting of individual tiles (entities). I would...
Small mistake, big effect! Property in the code: _baseColor Property in the shader: _base_Color
I have attached the shader for you. If you feel like it, you can have a look at it. It's easier than taking 100 screenshots.^^
Thank you very much, is set. Unfortunately, it still does not work. I have also activated the override in the graph settings. But that doesn't...