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On 2022.3.16f1 (LTS) and still getting this error. De-selecting the object isn't a solution, but an impractical workaround that we shouldn't have...
Got it, still needs the Post Processing layer component
I cant get it to work and Im using Unity's own render pipeline. Removing Post processing, readding, looking for an enable post processing...
Hello, I've been working on a puzzle game for Android. I created an in-game editor for myself, where I can populate a grid, and then save it like...
Unity 2020 update - 'error CS1955: Non-invocable member 'Vector3' cannot be used like a method.' Fixed with: (C#) Vector3...
I also just checked the Inspector for the 0, 45 and 90 degree objects. The scale shown is the same, the same as the size and center for the box...
The cube isn't a child but the object that has the size taken from is. The parent's scale is 3x3x3 and the empty object that is a child that has...
Hello, I am trying to create a cube with the same scale as an object's child box collider. Everything works except I think the scale, which only...
Cant a player just change system time to 'hack' more offline time?
Update: I found that deleting prefabs means import takes seconds, I wonder if that fixes it for everyone else. Of course, we really need prefabs...
When I add a prefab to my project the import time during startup, reload, or refresh goes from seconds to minutes. Before I removed the roughly 20...
This still occurs in 2020.1. Over an hour to import my project on startup and refresh, seconds when prefabs are deleted. No word from Unity?
It is currently taking me upwards of 40 minutes to reimport or refresh anything, even just one script. I am struggling through as my game is...
I am finding that simply refreshing one script takes about 45 minutes, this being for a fairly simple 2D mobile game. It started occuring after...
According to: https://issuetracker.unity3d.com/issues/focusing-the-editor-window-causes-noticeable-slowdowns It was fixed in version 2020.1.0a19....
Got help elsewhere - this code does the job! Vector3 touchStart; public int upperLimit = 0; public int lowerLimit = 7000; void...
Hi, I have an environment for mobile devices that needs to allow players to scroll up and down - with an upper and lower limit. The only script I...
void Start() { #if UNITY_EDITOR Cursor.lockState = CursorLockMode.None; Cursor.visible = true;...
The issue i'm experiencing is- I've added a big ship, so the camera is higher. If the camera is above a certain height everything is covered in a...
C# shows issues btw: Type `UnityEngine.RaycastHit' does not contain a definition for `gameObject' and no extension method `gameObject' of type...