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I'm sorry to hear that LipSyncPro has fallen off the Asset Store. It was one of the major lip-sync packages for Unity. Audio2Face looks like it...
The issue is that some manner of custom rendering engine would likely be needed. This sort of thing is more likely in this day and age, but would...
It is possible, but not terribly practical. Anyone familiar with facial animation can tell you that such animations often involve a substantial...
I'm a bit confused by the initial question. Unity has always been commercial. It is middleware. They aren't making it or maintaining it for free....
Trying to speculate about power disparities is pointless. Power has never driven the PC market, only the fringes of it. You have to look no...
Striving for perfection is good and noble, a worthwhile goal that drives self-improvement and attention to detail. Expecting perfection is...
The issue is that willpower is simply not enough in every situation. And in art in particular, talent can and frequently does count for a lot. If...
It sounds like SQL might be the direction you ought to pursue. It would also be wise to pick up some C#, or possibly some javascript, typescript,...
My formal education in programming is a single semester of entry-level C# from a community college. I now am able to capably program in more than...
Using voice recognition for inventory retrieval would indeed be a very appropriate application. Certain types of games can get vast inventories...
Unity has a pre-fab system that it uses for creating "templates" for game objects, allowing for those game objects to be re-used within a scene,...
I'm mainly concerned with immediate practical applications. Speculation on future developments are fun to wax poetic about, but don't particularly...
It's a common misconception to conflate the human mind with computers. Some people just think brains are big-ass organic computers, and that with...
Voice input would be much better for player interaction than it would be for game development. I can't create 3D models with my voice, nor could I...
A true "quad" can't be bent. As such, it isn't really appropriate for some 3D models. A false quad that is really constructed of two triangles can...
As many have already stated, it is a considerably more niche use-case. It requires additional setup and equipment, that the average player isn't...
Instead of drawing the UI to the screen in the traditional fashion, use a separate camera to draw it to a RenderTexture.
Making art for the native resolution is a good idea. But Unity's camera system is designed to be resolution-independent. That's why the camera...
Granted, there are permutations and specific situations to take into account. But the question that the original poster was pushing for was...
For 2D, the correct answer is to create your source art using vectors. There are a few styles where using this approach can make things slightly...