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Deleting everything and re-importing TriLib seems to help. Now it is working again.
Hello, I upgraded to the latest version with package manager. When I run my program and load my glb files they are loading and after that I see...
Hello, I am using SolidWorks to export glb files and unity with TriLib 2 to load them from disk. But they seem to be mirrored or rotated... The...
Hello, I am using PC standalone only for my build. I added TriLib 2 with the package manager, after that I deleted the Samples and HDRP...
I solved the transparency problem by using the standard shader everywhere and set it's Mode (opaque, transparent) by script when needed. But I...
Doublepost. Very strange I thought I lost the first one because it did not show...
Hello, since the upgrad from TriLib 1.8.7 to 2.0.14 when reading a glb file each renderer can have multiple colors and alpha / transparency is...
Hello, since using the latest version from asset store (2.0.11) when reading GLB from file I have multiple materials for one renderer and...
I found the difference (the interesting one that helps): My manual build has a subfolder "Titan_Data". This folder has 3 subfolders: Managed,...
I guess I got it working changing the project / build settings. Need to try more. PS: It is working in manual build, too, but failing when I use...
Hello, I have a Unity 2020.1.8 project with TriLib. It loads GLB files from filesystem. When I run in Unity editor, everything works perfect!...
Hello, I have two apps. Both show a unity popup I did not see before, when I quit them with pressing Alt+F4. I have no idea why it happens, and...
It is not here. And I searched overall and cannot find it anywhere. I guess it is in the Best Http/2 update? Thanks!
Hello, I got my WPF / Unity IPC via SignalR Core working now, using BestHTTP on unity part. but sometimes it seems to loose it's connection. On...
The above code part is the part of the DLL used by the C# host side where the Data I sent in the SignalRCore message is Serialized, and in Order...
Yes. I tried to get rid of it like this: Original DLL from the C# host, the part in the message where it assigns the data: protected...
Yes that was correct. But works now, I just cannot sent from Unity to C# Host now because of that error mentioned above...
I could fix that error by chaning a property in my C# Host. It works, when C# Host sends via SignalRCore, I can receive in Unity. Now I get the...
Hello, I have a C# host project with DotNet Core 2.1 DLL (with own datatypes) for communication with the unity client it starts. Works like a...
Solved it by adding a component with a link to the original gameobject before loading.