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I'm experiencing what I believe is an XRI bug where any input action that is set to use an interaction type (e.g. Hold, Press with Trigger...
Nice, I just tried both and confirmed that both of these are successful workarounds (with no unintended side-effects as far as I can see). Thank you!
Hello @StaggartCreations. Fantastic water asset! I see above that you have acknowledged the Enviro 3 fog compatibility issue. Below is what it...
A shame, I was planning to use MTree for my shrub and tree creation workflow. Now's an opportune time to switch assets as the humble bundle...
I have a question that is related: Can we set unexposed Shader Graph properties using hlsl, without having to manually hook up nodes? For...
This is exactly what I needed for my use case, thank you so much @Maisey. I've got an EditorWindow that I'm using as a special scriptable object...
Just to isolate and showcase the problem, I'll post some pics. Here is an example shader graph with three nodes: Simple Noise, a sub graph...
Does anyone from Unity have advice on this? No idea how to get around it. It seems to happen when a Simple Noise node in a shader subgraph is...
Bumping this to confirm that flattening the StructuredBuffer is indeed how one should proceed with a problem like this (when datasize per struct...
I upgraded to Unity 2021.2.7f1, HDRP+Shader Graph 12.1.2, and can confirm that DrawMeshInstanced does work for Transparent materials now. For...
@SebLagarde, is there any progress or update on this? This has been fixed in 2021.2b1 as per your post in August? Are there still no plans for...
Can we talk about how to use SAMPLE_TEXTURE2D_ARRAY_LOD(textureName, samplerName, coord2, index, lod) textureName.SampleLevel(samplerName,...
Between how MaterialPropertyBlocks aren't supported when gpu instancing, and how the SRP Batcher apparently does just as good as gpu instancing...
Oh my goodness. I just spent a few hours wondering why I couldn't get Transparent SSR working, and finally I found it with your help @chap-unity :...
Trying this in a custom function in Unity 2020.3.17f1 + HDRP 10.6.0 breaks with the exception: 'SampleTexture2DArray_float': cannot convert from...
I'm encountering an issue with TextMesh Pro multi line newline and multi line submit input fields while using dark theme on iOS. [ATTACH] Issue:...