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This guy does exactly what I want: [MEDIA] But I tried this and can't get it to work. He used Unity 2019.3 with the forward renderer if I'm...
I started using sprite atlas v2 in my project but now every time I add/edit a sprite in the folder of an atlas Unity crashes. This happens when I...
Wow, I really thought the asset was dead. I will see if I can create a test scene but I've currently switched back to 2022.3 were it still works...
Noone?
More than two months and no replies on this thread so I guess it's dead:(
I want to add a shader to a sprite which will distort the sprites that you see behind it. So for example I have my 2d level, I want to add a...
Ok, I was afraid of that:-) So how would that work with Vertex Streams? They are used to send data of the particle to the Material of the...
Thanks, I've been trying to do that, and swaping the Texture2D is easy, but in my case the Texture2D of my sprite doesn't change, it changes color...
Thanks!!! That was it!! I do have another question though. I want to create an effect where the particles are emitted from a sprite and have the...
I have a Particle System and want to emit particles from a Sprite Renderer. I've seen this video were this is explained: [MEDIA] Seemed pretty...
Thanks for this, I think the solution of Lancival is quite elegant and it works perfectly! And thanks for clarifying how to use the resulting...
Sorry, I phrased that wrong, I meant can you use textures on the lines? Like how you would use the linerenderer that's build in.
Now lines use Material property blocks: Previously, I was cloning the assigned material in order to set its properties. Does this mean you can...
Is it possible to do collisions with VFX Graph for 2D colliders? I know it works with the old Particle System, but I created my effects with that...
Yeah I wanted a clean solution too, and it seems to me that it would be relatively simple to implement too. But I've been struggling for some time...
The workaround I'm using for this now is as follows: - Create a physics layer for everything you want to be pixelated - Add a new camera which is...
Noone from the devteam who wants to weigh in?
I'm working on a 2D Pixelart platformer game and it's become a real pain to do this in Unity. At first I was using the PixelPerfectCamera and...
Thanks for your reply!! I was afraid of that, but that is the way it works for 3D right? The effect I'm looking for is a pixelated light/shadow,...
Have you ever found a solution for this?