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Quest 3 is better and cheaper, has a larger user base. I'd go with that. Even though MRTK isn't available anymore, there is still SteamVR....
By the way, if you're looking at trying Blinq, I'd recommend instead to try this out: https://github.com/cathei/LinqGen. It uses source...
I archived it because I thought it wasn't all that useful. It was originally intended to pair well with https:///github.com/CareBoo/Blinq, which...
Could you please give me some example code that produces the exception, and what version of unity you're using?
I'm really enjoying using vscode on my project with Copilot -- it's saved me much typing. One slowdown is that my project is a multi-root...
Hi everyone. I made a package a while ago that I want to share here. If you find it useful, please give it a star on GitHub and provide feedback...
I've been using Burst version 1.6.x, and this no longer works. Getting an error that generic functions aren't supported.
For anyone who may stumble on this, I tracked down the issue by selectively removing tests in my project (figuring that IL2CPP would strip the...
A Job is just a data struct, you should just be able to schedule another one. What exactly is your problem here? Having trouble exactly what...
Hi, @jukka_j I'm running WebGL Player Tests in Unity 2020.3, and trying to track down a similar error. Below is my stack trace. What is the useful...
Still getting this issue, seems there is an incorrect replacement.
Hi Everyone, I've recently updated https://github.com/CareBoo/Serially to support the latest unity version (2021.2). It provides tools for...
Unity version 2021.2.13f1 I'm using the js-sha512 library attached. When I run standalone tests for WebGL, I'm getting the error: Unable to...
Sorry my bad, there is no UnsafeArray. NativeArray just uses a pointer and memory allocation.
I'll give you a couple hints for nesting native containers. 1. Use unsafe containers (UnsafeArray, UnsafeList) to store the data. 2. Wrap the...
Maybe make the MetaCards Scriptable Objects? Then you can use https://docs.unity3d.com/ScriptReference/Object.GetInstanceID.html to get a unique...
Yeah I agree, I think this is an issue with UnityNuget, not with Unity. How difficult would it be to update it for versions 2021.2 + to use a...
I think he treated them like analyzers here: Unity - Manual: Roslyn analyzers and ruleset files (unity3d.com)
If we wanted to try integrating it ourselves, where would we start?
I was curious if I could "hook in" to Unity's allocator so that when it is cleaned up it calls sodium_free. I don't really have a need for that...