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Great! Thanks for your help. I've just wrote a simple test app and I can confirm that both (UnityWebRequest and .NET 4.6 HttpWebRequest, when...
Thanks Aurimas-Cernius, that's good news! Can you confirm that the same is true for iOS? Are there plans to support certificate validation fully...
I have an app that needs to access an API securely using SSL/TLS. I am aware that TLS 1.2 is not currently supported by Unity, but I must support...
You can place the code in any C# file you like, but it would probably be best in the Awake() function of your central game-manager, or something...
Hi Gambit-MSplitz, thanks for that - I didn't realise that ProjectSettings was accessible as a SerializedObject! For anyone else who is...
I'm also still interested for the roadmap for this; we're looking forward to receiving a Lenovo Mirage Solo headset soon, which uses the Daydream...
I was recently setting up an automatic build script for a project, but I have discovered that I cannot get/set certain PlayerSettings values via...
Thanks for the reply Matt. I've since switched to the TrackedPoseDriver, which works fine (I don't think it was available at the time)....
Should the UnityEngine.SpatialTracking.TrackedPoseDriver component work with Daydream? I've played around with various combinations of settings...
After much head scratching, I've found that the correct way to get smooth tracking while 'manually' setting position/rotation is to update the...
Ah sorry - I didn't realise that the function wasn't available in 5.6. I have noticed, however, that you should be setting the localPosition and...
I'm building a GearVR app in which I use VRDevice.DisableAutoVRCameraTracking(camera, disabled) to disable the 'automatic' built-in unity VR...
Hi paraveensg; I'm not 100% sure of your setup, but maybe I can help. First off, if you are moving the vr camera around the scene yourself, it...
Thanks Marco - you're right; reading through the thread again, WebGLInput in fact only exists in WebGL builds, so the !UNITY_EDITOR is mandatory....
Using Unity 2017.1.0p1, the WebGLInput object no longer seems to exist - however the manual page still seems to exist. Has this feature been...