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I know this is a bit of an older topic but I ran into the same thing today and figured out a solution. I wanted some water to drip from the...
I know this is a few years bump, but it still comes up as the top post and it drives me nuts that Unity hasn't added this support for the Content...
I am on 2020.1.6f1 and was having this issue. The above worked for me. Note: After removing the package (Window > Package Manager. Select "In...
I think the game looks like it is coming along pretty well, but the hud feels very heavy and bulky. I think if you just reduce the border...
Those screenshots look amazing, but I do have an issue with them. Right now you have a problem with readability between your players (enemies and...
I know this may seem a bit far out there, but I think one really great feature I would love to see in Unity would be peer-to-peer live editing...
[IMG] Hey guys, I have been itching to put these up, and now that Frisbee Forever 2 is released, I can finally make an art dump! Here are a...
I think the art team you guys have is very talented and the game has some very nice visuals, however, I feel that these screenshots do not do the...
Hey guys, I am trying to get some simple water going in Unity. What I am trying to do is make it so on the edges of the water (where it intersects...
Barbarian dude, sitting at 660 tris: [IMG] And him in the environment from earlier: [IMG]
Another project I will probably never finish, but what the heck, it is still fun :) Had to redo these textures like 10 times before I got a style...
Yes, I am aware of this, but was instructed to not overlap UVs for this project because of something to do with their light-baking. In most...
Hey guys, Bullet Time has just been released and you all should go check it out in the app store here. Was a lot of fun working with the guys over...
I have a question, is there currently a function to use to see if the path is valid (walkable)? Basically we have an AI guy search for you by...
[IMG] Another character done modeling/Uving
Finished modeling, UVing, and setting up the shader for this guy. Now I just need to texture him and he will be ready to animate :D [IMG]
K got the low poly made, baked, and ready for unity (high res images can be found at www.jasongordy.com ) [IMG] [IMG] Enjoy!
sculpt for an enemy in a future unity project...will be working on the low poly soon: [IMG] view large image here:...
Replied :)