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I've found that anything that happens in the first frame of rendering can delay that frame being displayed. Everything doing Awake(), Start(), or...
Can confirm that GUILayer fix works in 2019.2.5f1. Saves 0.6KB per second. Only had to put it on the main camera for my scene. Very annoying, hope...
Thanks! Why doesn't it show up on the Release Notes list at the bottom of this page? https://unity3d.com/partners/magicleap
The most recent update from the 15th of November has no release notes. What was changed in that release? I'm interested because waiting on this...