A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Ok, thanks
1) So, it isn't possibile to pass the color information per vertex to the shader and ignore the uv for textures, and then change the shader to use...
I was thinking of buying this, but I have some questions before: 1) Can I render the "cubes" using color per vertex and not textures? 2) Can I...
Hi all, I've developed several 2d games in C++/C# and now i'm trying to do something with Unity. Using XNA the 0, 0 coordinates are top, left...
Yes, that, thanks :) I was also wondering if you are considering to manage water automatically in future versions of terravol... In other words,...
A question for Amfu... How can I implement water? There is a water level, that modify the form of the "cubes", I think, but I don't know how to...
Read some post back, Amfu explains how you can fix that.
That fixed it for me too Many thanks to Amfu ;) PS Every scene may come with a different order the Awake methods are called, that was the...
The load/save of the map now works, I do not know what was wrong. I'm not able to generate terrain procedually though, the parameters are...
Also, if I try to save a map from the Inspetor, I get this error: NullReferenceException: Object reference not set to an instance of an object...
I don't get any error.. it stop build after the initial setup. The TerraMap properties are: Build dyamically = true Limit Size = false MaxX,...
I have another request for Amfu In a future versiob, could you expose in the inspector some perlin noise values (persistance, frewquency, octaves,...
Hi, I have a problem... creating a terrain from scratch (BlockSet + Map, following the instructions to get started in the docs), it's not...
Great :D Many, many thanks again for you're wonderful work!
In the code there is PathTester.cs that it simply enough: If I get it right, basically, if you have two positions, you can obtain the path...
Great update, many thanks for giving us this wonderful asset. I have two questions: on the doc, to manage biomes, you explain how we can do it...
I've just bought TerraVol and I'm very excited to see the new version. Great work!