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Hi, i would like to use the blur shader with upr, but blur ui elements in the background too. Sadly i have no idea how to adjust either one of...
Hi, i know you can generate meshs by scrpt with MeshFilter but i want to do it with a shader. I want to give the shader a point and a normal and...
Thanks, this kinda works, but its a lot of overhead. Is there a way to implement my own Listener?
Hi, i want a script to fire an update method if it is moved in the editor. Is there a proper listener for this case yet? The threads i found...
Hi, By script i create a unique objects and a unique animation in the editor. On this animation i have set looptime to 0. I deactivated auto...
Unfortunately no. I wrote a script which i have to run each time before i build. Within the Editor you can access the states, but not at runtime.
I have a Scene with a Market and parking lot seen from above. On the mesh of the market ceiling i set the mode of cast shadows to "Shadows Only"....
I have a few spline-segments where the endpoint of one segment ist the startpoint of another spline. I want to move a object on the splines. How...
Hi, i want to create a Spline/Linerenderer and animate a moving segment of this spline. Like a worm following a path. At the moment i use...
No, i need to activate a state instead of a Clip. Is the animation/state handling different in a build than in the Editor? Or why is there no...
Hi, i need to display all states of an Animator while runtime. I iterate through all gameobjects and pick the ones with an animator-componant....