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Just wanted to say a big thank you for this post! I've spend an entire day ripping my project apart trying to figure out what the issue was, and...
I'm having a weird experience with sudden short framerate drops, and they only occur the first time a trigger2D is run, AND they no longer occur...
Sorry. I am switching to a zoom in camera, at the same moment my player is getting moved fairly fast to the right. I am trying to have this blend...
Ok, so I have got this working in a similar way to what you recommended, but instead of using a second VCam for the second area I am using a...
Ah Ok, that sounds like a better idea. I'm pretty new to using Cinemachine and I haven't tried using multiple VCams before, I'll have a go at that...
I am switching confiners to move from one section of a level to another, which is working fine, but I would like to create a relatively smooth...
Hi, I cannot seem to change the color of my particle systems with my script. I am using a pooling system, but for simplicity while testing to...
Hi, I am trying out Aura in a test scene (created with Gaia) and I am getting some mixed results. I don't have a great deal of experience when it...
I know this has been asked in the past, but I also notice that it has a feedback page which says it is "planned", and judging by the comments on...
Change the shader, or even just edit the default shader parameters. Since duplicating the material allows me to edit the shader parameters, or the...
Yes
Hi, I have been using Substance / Unity for a while and I keep finding myself having to duplicate the generated material and then apply the...
Thanks for the reply, I think you nailed it. I was assuming I could apply the blender created normal to my Unity cube, but actually the size and...
I have created a test normal map for a cube with worn edges in blender, and in blender it renders correctly. I've imported it into Unity, and it...
Is the dev still around? I have a couple of questions but can't seem to contact him.
This thread is really interesting, I've been trying this out and with both the originally posted script and the new on above, I still have my...
Hi, I have a sphere and I have an object which is similar to a snake laying on top of the sphere. The snake has a blender armature, but I'm not...
Ok! I have to be honest, this concept is new to me, so thanks for pointing it out! Now I understand why others seemed to be using the same...
On "D" the player is either moving left, not moving or doing anything if there is a wall there, or pushing a block left if there is a block there....
Thanks, I've seen that kind of example, but my (Physics.Raycast) doesn't want an "Out" or "RaycastHit", it wants a Vector 3 and a distance, this...