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Hi! My game's input is built entirely around the new Input System, I've made a splitscreen multiplayer feature for up to 4 players. Recently I've...
Okay, so I've decided to avoid this problem by simply having the PlayerInput component (and the component with all necessary references and input...
Hi, I'm using the newest release of Input System in my game and I've encountered the following problems: I'm making a local multiplayer game, so...