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For serializing interfaces implemented as Unity Components, there is a nice free asset for it:...
Had the same issue with a different method. I put a method called "ShowButton" in a class that inherits from EditorWindow. Looks like Unity looks...
I don't doubt that as said above, this gets really tricky with supporting multiple APIs and platforms, but I had hoped for this too, or a possible...
Correct, the overhead would come from the game needing to render move geometry than necessary, since the batched objects have larger bounds to...
Pretty sure that's generally not true, during my tests while profiling, the Dispatch calls are really fast, but when calling GetData afterwards,...
Ran into the same issue just now. I only wanted to have a comparison what package versions I need to install for urp to work in a 2021.3 project....
I tried your normal-projection direction alignment check too, since it seems to take fewerr instructions than what I currently have, and it worked...
Amazing answers and very detailed, thanks! I just wanted to post an update to the shader when I saw your answer. For some behaviours, I might...
Thanks a lot, that works wonderfully! I think I'll make the shader cutoff rendering when outside the projector bounds, like in my shader above....
I just found this thread, but I've been looking for a solution to this, and I found something, but sadly it seems to only work for orthographic...
I'd also like to be able to Update and sample inputs in somewhat consistent realtime intervals on a separate thread. Or to perhaps get the inputs...
Okay, thank you! I thought I had used a project where Final IK and PuppetMaster wasn't imported yet to test it, but I might have overlooked it...
Hi, maybe this has already been addressed, but when importing the latest version of PuppetMaster, after importing the latest version of Final IK,...
From the articles I read, it looks like the project is from 2011 and uses Unity 3. So the closer you get to that version, the easier it probably...
Thank you for the detailed explanations! The design decision against the complex event queues in favour of performance makes a lot of sense. I'll...
Thanks for the quick response! Sorry to ask this since it isn't directly related to ReWired, but since you have a lot of experience with Input...
Hi, is it possible to do something like running a separate thread that polls input of a joystick a specified number of times per second, with...
Hi, I know this is an old thread but it was very helpful so far. Is there anything specific to consider when _MainTex has a texture offset and...
Alright, thanks for the answer! I'll profile the performance of the SSDs a bit later and maybe I'm going to switch to the deferred rendering path....
Hi! I'm using the Builtin Render Pipeline and the forward rendering path and wanted to know if it was possible to achieve something like the HDRP...