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Hi, sorry for "necroposting" but there is not much information about TUIO on Unity. I was using TouchScript for a while, but I was wondering if...
A minor update: outputFile is working (I didn't notice a full path to StreamingAssets was needed) although ToAudioClip is giving me an empty...
Hallo @Stefan-Laubenberger I'm using a custom 7.1 multichannel audio system that let me play any AudioClip in any of the speakers by copying the...
Your solution could work with vars too in an automatic way. If I could change the instanceID at runtime, all would be really easy, I could just...
@YondernautsGames I guess I could just reference values, but in that case I still don't understand how to do it. For example, if I have a time...
Hi @YondernautsGames thanks for replying. But if I do that, am I not just reusing a singleton pattern? Would I need to reference in each...
Hello @GarlicDipping I'm from the future and I'm doing exactly what you said here: The problem I got is also losing the references whenever I...
Well, I have events, images, data, all sort of things... Just a big text file could work for things like localization, but for all this...
Hi @Dextozz, I manage to make it working, but I think I'm a bit confused about how scriptableobjects work. When I used JsonUtilitiy methods all...
I get this error from JsonConvert.DeserializeObject<DataClass>(json) being DataClass a ScriptableObject with a List of DataElement...
Hello @Dextozz I tried your code, and although now I get a correct JSON with all the data instead of the instanceID, but I couldn't deserialize...
Hi David, that is great. I will try it. Thanks. To make it work I tried connecting and disconnecting some sound devices I have (including the...
I managed to make Jack for Unity plugin working (not crashing automatically using just the demo scenes) using Unity 2020.1.b12, although it wasn't...
Hallo @ReaktorDave , I've been resolving some issues regarding UI these days and I couldn't format the other Windows 10 machine to try it yet....
@LilFire glad it works :) Keep in mind that if you use displays with different resolutions and you want to use UI, probably you'll need Unity...
Just in case someone is still interested, the problem was using "UnityEditor.GameView" instead of "UnityEditor.PlayModeView". At least in Unity...
Ok, I found the problem. I was using "UnityEditor.GameView" instead of "UnityEditor.PlayModeView", at least in Unity 2019.4.0f1. You can access...
@Yoreki, instead of an Extension, @karl_jones from Unity used reflection and modified directly UI package code, it seems that there is no...
@coshea although Shape seems a good way to go for vector graphics, the main problems are not supporting SVG, not being open source and not giving...
@LilFire I'm trying that too. @karl_jones did that here:...