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That's exactly what i want, i didn't know that's how it's called this kind of drag. TYVM
Lets say i have an object rotated 45° in Y axis (this value is not static). I want to rotate it in Y axis by the exact same degrees than _finger...
With this approach, if the object is already rotated, that rotation will be ignored
I have this script, that already works I,m using leanFinger var c = Camera.main; var center = rb.position; var lastPos =...