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I'm having similar problems as RoxCoder and am reading off from TwiiK's post; based on my interpretation from his/her post I'm not getting the...
If I used Gamma instead of Linear Space, it gets rid of the warning, but I know it produces less accurate results. From using Gamma, are there...
Problem solved! Problem was in the HatchTrigger script where I did not specify which trigger instance the ball collides to. Here is a snippet of...
I am trying to make a game for Android devices and other portables that incorporates the use of PBR. I was following this video tutorial. In...
My problem now is that when the ball enters a trigger all hatches that were closed are opened when it was suppose to be for one specific hatch....
Okay so it seems I've solved the problem in regards to #2. In Unity's GUI under rigidbody, I enabled isKinematic. Then in the flipper script...
Seriously? no one is going to respond to my inquires?
So no one knows how to solve problem #2? It's been awhile now; I've been searching answers in Unity's Answers section and trying to talk to...
Just an update: To tackle my own problem on problem #1, I have adjusted the physics system (edit -> Project Settings -> Physics), by setting the...
2 Problems I have currently when the ball made contact with the flippers: Sometimes the ball goes right through the flippers when the flippers...
For my pin ball game I'm pushing (and sometimes holding) the button to get the flipper to rotate at 60 degrees. My problem is that the flipper...
My teammate who is more of a programmer helped me by doing this script, but the "plunger" is not behaving the way I expect it to though it's...
Which rigid body are you referring to? The ball or the plunger. If you're telling me to freeze the Pos and Rot of the ball then there maybe a...
Hello Unity community, For my pinball game, I am having troubles with the movement of the plunger-looking thing (let's call it plunger for the...