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I have a number of players. Anywhere from 1 to 20. Each has a lantern (a spotlight above the player). If they stand away from each other the...
Did you ever figure this out? I am having the exact same issue EDIT: For anyone in the future, including me, I fixed this by setting the...
I have a director in my scene. I made a test timeline with a player model, 2 seperate animators, and an activator track. All the bindings show the...
[IMG] https://i.imgur.com/W6affa7.gif It appears that Decals completely ignore anything to do with sprites. Is there a way to fix this?
I have made a level with a tilemap already. I would like to duplicate the level and change the tiles it is using so I can compare tilesets side by...
Still an issue. Giving the animation an additional 0.3s of "Ghost frames" after the animation is complete seems to do the trick so far
HOLY BALLS ON TOAST I DID IT! [IMG] To start...... I had to check the "Override Tags" box in the TMP. Apparently that allows "Vertex Color" to...
When it comes to Text (UI) objects it looks like Vertex Color does noting, faceColor does change the color, but for the entire material. The only...
Because the project is already a year in the making, and don't want to have to go back through every light source and change the color/intensity...
I know there are a bunch of threads asking for help with converting old shaders to ShaderGraph, and this one is no different. I spent a lot of...
[IMG] each player has a SyncList of Banks When I use the above code the npcName and items in the bankInventory work on the server. On the...
I ended up finding a panel higher in the hierarchy that was scaled to 1.2 after setting it to 1, the sprite looks good again
I will work to get a cutdown project The sprite slot is set to 32x32 in the grid layout, so I don't understand why it would be getting squished...
I use 32 x 32 sprites and when I am in game they are all crushed and compressed. If I maximize the play screen they start to look ok. Not always...
Hi Guys, I am at my wits end here with 3dsmax. I found a good looking scene on a site called CGTrader....
Having some issues with Vertexmotion pro. Main issue is the camera is not resetting when I close the editor. It is stuck in some sort of pseudo...
Yup! public void R_Hand_Effects_Off() { ParticleSystem[] particleSystems = R_Hand_Effects.GetComponentsInChildren<ParticleSystem>();...
I am trying to get all particle systems in a game object and start/stop them at the same time. Rather than listing each system individual I was...
I don't really know how else to explain this. Unity got stuck in 2d mode when I was trying to paint some vertex weights in VertExmotion. I...
So I got VertExmotion and I am having some trouble getting your awesome genesis hair shader to work with it. I am going over teh PDF trying to add...