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Hey, I'm currently writing a custom sprite shader and I was quite surprised realizing that the model matrix is null. I need the transforms's...
Hello, I'm currently writing a shader requiring sampling the depth texture, it works perfectly in editor (and also via the simulator which I know...
Hi, I'm trying to convert a shader written using the Built-In render pipeline to URP and in this shader I'm using a fixed size float4 array...
Hello, I'm trying to do a simple script that could limit the rotation of the shoulder bone of a character on every euler axis. In my project I...
Thank you for your answer :) Unfortunately this is not giving me clues in how I can code an "avoidance behavior" without a navmesh :( By the way,...
Yes, I'm using the 2D Physics engine in order to detect collisions between the enemies. But in which way it will help me solving my obstacle...
Thank for the reply, here are more details: It's a beat them up style game (in the mood of street fighter beat'em up) , where enemies are moving...
Hello, I'm creating a 2D game and I use unity's 2D features. I need to do a sort of melee fight and I've already created a simple AI, but not...
Hello, I'm doing a third person fighting game, and I'm just wondering what's the best way to implement a hit animation. The animations I have,...
:/ In my case I have let the default player spawn and disabled all the renderers and the input scripts. I then added a "PlayerStatus" scripts that...
I've put a log in the while loop, and ran it ten times, it fails to find an empty space from 2, up to 12 times for 50 instances.
Okay, I just need to spawn 50 bonus prefab when the host starts the game. But I need to check if they don't spawn inside trees or players.
So you would use a coroutine ?
Hello, I'm doing a multiplayer game with the new UNet API, and as I said in the title sometimes my game freezes when I've too many instances on...
I've installed the latest patch, but I still can't re-connect or re-host after Stopping the game. Maybe it comes from my code: Herre is my...
Ha okay thank you, is the patch available ?
HI, I've a little problem with the new uNet system. I'm using a custom UI in order to create a host and disonnect from a server. I'm using the...
Thank you, I've done a similar thing: msg = msg.Replace("\n", ""); But it's still annoying...
Hi, I've a pretty strange problem on an InputField: When I press the Return key in order to validate it, a '\n' character is added to the end of...
@Glockenbeat good to know ;)