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Edited my answer to remove it, thanks. I'm still new so wasn't sure - just based it off an example I had seen in the docs the other day. Good tip!
Looking at the IL, it looks like the Roslyn version creates an entire Type with the method generated in it. The app invokes the method via a...
Yeah, I've sinced updated my script so that I run a warmup loop first, then perform the test on the two different Actions. The difference is now...
Couldn't you do this with a coroutine as well? void Start() { StartCoroutine(ButtonCoroutine()); } IEnumerator ButtonCoroutine() { yield...
The benchmarks here were slower. 38 and 39 ticks to run. Not sure if it's because this is a preview build and not a production optimized version...
Good to know!
I will download it and give it a shot. The published version of the app wouldn't be affected would it? I'm not familiar with whether all apps go...
It was in the editor. I'll try and put something together that will let me see the results at runtime on a production build.
Does the editor running in 4.6 mean that we'll get Roslyn support? I'm seeing some significant performance differences from what I'm used to in...
I've written the following sample application in Visual Studio 2017 (I no longer have 13 or 15 installed :/) targeting both .Net 2.0 and .Net 4.6....
I doubt that's a safe assumption to make. There is a significant amount of engineering involved by the Unity team to handle that - I wouldn't ever...
Thanks for the tip. I'm not looking for terrain generation, but rather how to construct a level with separate floors, walls and ceiling assets...
Hello everyone, My next project is going to be built around the world being procedurally generated. Can anyone point me in the right direction...
I'm using the newest 3.x release.
It's a little frustrating when you're building on a MacBook Pro w/ retina, and the native resolution is smaller than some of the iOS devices. Even...
Thanks, that fixed it. I wasn't aware of that.
When I build my finished product, the camera view differs from what is shown within Unity 3D. Anyone know why this is happening? I am using the...
Greetings, I was under the impression that you could use OnMouseDown() for single touch events. I don't need to use Multi-touch, so I was...
I've seen a couple people say a few thins about doing a Unity3D game for facebook, but I could never find any documentation or proof of concept of...
I assume if you create each tree individually as a gameObject, performance will take a hit?