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Yeah I eventually found out that you simply can't make custom keyframed animations in Humanoid animation controllers, it isn't support in Unity...
Amazing asset. Honestly this should be the way Unity animations work out of the box. So ridiculous that I'm making complex state machine in code...
Very nice asset! You have literally saved me from animator hell. I was having a really hard time modifying the script in the walkthrough "Example...
Rider-style Inline Hints are now available in Visual Studio 2019 v16.10 for Unity! Hold Alt + F1 to show inline hints. To have them always...
As of Unity 2020.2.1f, I'm still running into this issue when trying to record animations from a character's animation controller. [ATTACH]...
I've spent the last couple of days pulling my hair out because of issues I've ran into with Standalone Desktop builds running on Apple M1 Silicon...
Thanks a lot for this! The white outline artifacts were driving me crazy and I wasn't aware using PSD files would be problematic. I also want to...
I just want to say thank you so much for making this asset. This is amazing and you're a hero for making it free when you could have easily sold...
Hey I know this post is pretty old, but it also appears to be the only result I can find on Google how to solve this problem. I made a video...
Just want to drop by and share how I got post-processing to work in my project using URP: 1.) Go into the Universal Rendering Pipeline Assets...
Thank you!!! I couldn't find the exact format you found in Unity (maybe this was removed?), but using "DefaultHDR" worked for me! Do note that...
Okay so follow-up to this problem. I mentioned that when I switched to Visual Studio Code from Visual Studio Community, these assembly reference...
I noticed that your demonstrations of the choppy movement were recorded within the Unity Editor. Have you tried running a build to see if you...
The Character Controller doesn't interact with physics in the same way dynamic rigid bodies do; a Character Controller is essentially like a...
The capsule collider just doesn't fit my character appropriately and I can't adjust it to fit it perfectly. I'll show my problem visually because...
I was working on a project and I had to make a kinematic controller for a character with a long box-like shape, but I'm kind of struggling trying...
That was my ideal solution but the problem introduced was that the collider would extend into undesired directions. When prone, the capsule...
You have to register a "dummy" camera into the Windows registry, otherwise you'll just get black screens. There is a "reg_path.reg" registry file...
Yeah, you were right. I tried everything to get Visual Studio to play nice with Unity; reinstalled Unity, reinstalled Visual Studio, cleared Unity...
Were you ever able to get this working? I've been struggling with making Editor scripts for this same exact reason. I'd rather not do the...