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Hi, thank you for your answer @ChuanXin. However, how to achieve this using `SetTile()` or any programmatic way?
Hi, Note: this is about GameObject (3D) tiles, not about Sprite (2D) tiles. It seems that the GameObject rotation of tiles set with...
Hi Mirror enthusiasts! Congratulations to all the Mirror contributors for the amazing work! It's impressive to see the progress made in just a...
Hi, I'm developing a multiplayer game with Unity and Mirror. Recently, I switched from Windows to Mac OS X for my development machine. On...
Hi guys, I continue to develop my game with Mirror, and I have a question about the usage of networked game objects, NetworkIdentity and...
Thank you for the time and work you put in Mirror! I just found a new bug, I'd be glad to fix it if you tell me how you want to fix it (there are...
Thank you @vis2k ! I have another question. While my game is actually working (= the client connects to the server successfully and displays the...
Hi guys, I've just started using Mirror and I'm wondering: how do you usually test/debug multiplayer games in Unity? My game will be...
Hi, I'm new to the tilemap feature of Unity, and I'm having a hard time with all those coords. I created a new project, added an isometric...
Hi @vis2k, Thank you for developing Mirror! I'm starting a new turn by turn MMORPG project and I need a networking solution with Unity. The...
Hi, I'm trying to achieve something very basic: to be able to walk and to look around. I can do all this except looking left or right (rotation...
Hi, I have a Manager GameObject in my scene with a Manager Script component attached to it. I need this Manager script to be a singleton since it...