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I‘m so sorry to this, But alos thanks for your endeavor. Now ,we try work on UE4. Thanks a lot!!!!
Hi Alexander, Yes, these are really difficult for me, my current temporary solution is through several attempts to find the more appropriate...
I think my expression is not clear, our hair and model the first step is completed in 3DMAX inside (including bones and collision) .Kinect is the...
Hi Alexander, First way it's a good idea,But I think maybe the collision is a trouble, Do you have any good ideas?
Hi Alexander Yes, that's what I mean.Our engineering principle is through the Kinect, and then the hair perfect set on his head, but each person's...
Hi,Alexander amazing work,After I used it, I couldn't help admiring it. It's a lot better than the Unity Japan update Nvidia I tried before....
Friend, No need to apologize,I think I can find other way to solve this, thank you again.:p
Well, perhaps we had some misunderstanding on communication. We had already worked out the wave effect in 3dmax, but used some other plugin to...
Last night it was too late in China, so I got to sleep. Your demo is interesting, I just tried it! This is the hair style I'm working on....
aha, It's my great honor to see you communicate with me in Chinese,So....Thanks for everything!
HI,New friend, First,I'm Chinese, My English is not well, I am so sorry for this ! I'm working on a hair style project. I tried some other...
多谢~我用google浏览器发帖,自动把英语翻译成中文了,没想到还遇到了同胞~~
HI,friend,I have some quesion; 1.Can you realize effects like pic 1 by adjusting “waviness” and relative parameters in Hair Settings? (Current...
HI,friend,我有一些疑问 可以通过调整头发设置中的“波纹”和相对参数来实现图像1的效果吗?(目前的效果是,每片头发分开卷曲,而不是完全卷曲。) [ATTACH] 当用“头发几何创建者”梳理头发时,编辑器偶尔被卡住(与硬件无关)。有没有解决办法? 3.“max...
sorry I don't understand what you mean. I just want to ask if it's possible that opengl es 3 can be supported in one month. Thanks a lot.
I noticed you are working on plugins supporting mobile(opengl), may I ask when you will make it? I am looking forward to your help.