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Ah nevermind, I had a bug in my code where I was adding null transforms
Is there a reason RemoveMember leaves an empty reference in the target group, and is that something to worry about?
And the second option would get even more complex if I introduced a third system that read from the same hashmap. The first way does indeed work...
Thanks, I think that is probably part of the puzzle, if not the full solution. Error now says I can't write until a read has finished:...
This is my attempt at a generic hash base system to inherit from, unfortunately since Entities.ForEach doesn't allow dynamic code the "RunForEach"...
I'm now finding this technique does not seem to work "generically", as attempting to turn my hashing system into a generic base where I override...
It turns out it wasn't working because I had an InputSystem.Update() call in a completely different script, that I guess was consuming the mouse...
I'm trying to get a simple free look camera working, and it largely is, except my delta mouse Input Action isn't rotating the camera at all,...
Ah thankyou, I got it working based on dependencies without needing the second map, so thanks for the 50% memory savings! posting the full...
Ah, I thought using UpdateAfter would be enough to ensure that the job would have completed. Schedule/ScheduleParallel don't return job handles,...
Hi all, I'm struggling my way through ECS and slowly making progress, but am currently getting stuck with reading from a nativemultihashmap that...
Do you need the "m_BeginInitializationEcbSystem.AddJobHandleForProducer(this.Dependency);" line here? I've only just started looking at ECS and...
I ran into a problem making a "windmill" with multiple evenly spaced platforms moving along a circular spline. I made a couple of tweaks to the...
I just wanted to say thanks for this and great work! I bought 2DVLS a while ago, and it didn't really suit my needs at the time, but the recent...
There was a small bug with one of the PHP files in the initial release, which will cause webplayer builds to not be able to save files correctly....
A customer handler would be the easiest thing to implement indeed. The code is robust enough to set something up fairly easily as well, I'll...
FooBar is now available! Asset Store Link: http://u3d.as/content/duct-tape-games/foo-bar/4PA Web Player Demo:...
It won't trap any exception like a try/catch block would, just log them and alert the player. Thanks for taking an interest at any rate, and keep...
Hi imtrobin I agree a database is a much better solution than emails, particularly for larger projects, and have done some design work around...
[attach] FooBar is now Released and available on the Asset Store for $5 http://u3d.as/content/duct-tape-games/foo-bar/4PA WebPlayer Demo...