A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
@Bunny83 Thanks for the answer. I got it to work now by passing the IEnumerator method as a Func<IEnumerator> to my wrapper class and recreate the...
I am currently trying to add a Restart() method to the task manager, but I ran into a problem. To reuse the Enumerator I have to Reset it by...
I am trying to merge a tilemap that has been modified in different branches. Unfortunately, the Smart Merge tool doesn't really help with merging...
I really need to apply Post Processing to different layers/cameras/objects. Why is Post Processing even a available when this is not possible? Who...
Was this feature removed in later versions? I can't find the event in the Tilemap class. EDIT: Ohhh, it's a static event, nvm.
I had a problem with using this with the TileBase class. I Think the same would happen for every ScriptableObject inherited type. Whenever I...
So, before decreasing the time step value, I used OnTriggerEnter2D, but it was too slow. (colliders travelling into each other) To fix this I...
They both have it on an i tried it with a time step of 0.005 and it still didn't improve. Maybe it's because the player's Rigidbody is dynamic and...
Thank you for your answer. I've actually tried this in the meanwhile, but I ran into some problems: When the ball hits the player (via isTrigger...
Hello guys, I'm creating a 2D volleyball game and I ran into a problem with the physics behavior of the volleyball. I want the ball to be...