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Hey guys - I will be working on a new update this week that includes snow and fixes to any recent bugs introduced with Unity's latest version....
Hey guys, First off I want to apologize for the few late/no responses. I was hired a couple of months ago to a new full time job right during a...
Only a week and a half left on the sale, just bumping for anyone that may have missed this. Happy Holidays!
Hey guys, I updated the original post to answer both of your questions. It can do timelapse (quickly animated) clouds, and it does not work with...
[IMG] Hey guys! I know it's been a while, but our team has been really busy. In spirit of the holidays, we're offering UniSky at 50% off the...
@ paul.harden and @x4000 - I apologize for missing your replies, these forums move somewhat quick these days and I don't always have time to check...
@Bluestrike - yes, actually a few lines were added to the Update() function on UniSky.cs/js to enable/disable the sun and the moon at certain...
Just a quick update to anyone wondering: Our team has been extremely busy recently, but I will be working diligently to finish the full feature...
@gecko - no, I can't think of any problems it would pose since it is a pretty standalone component of the tool. As long as you aren't getting...
@amichaels - I'll be responding to your email shortly. Scaling UniSky is possible, but it involves a few extra steps - I've done it for another...
If you're using the latest version of UniSky (1.2.6) you can add those lines in the same script that you control UniSky with (in the included...
Oh, and don't forget the API function to set the ambient light if you want it really dark: SetAmbientLighting(Color ambientLevel);
Thanks for the feedback guys - I should add this to the API, but you can achieve a night like you are describing with a couple extra lines of...
@tomnullpointer - unfortunately there are no controls to manipulate the sky scattering to an artificial color like pink. However the shader is...
@avedis777 - It's all open-source, so you can mess with the procedural shaders any way you want. With the built-in parameters you can get a couple...
@MattSimpson - slowly, but it's coming along. The community testing I had tried at first didn't really work out, so I had to buy an iOS license so...
From the sound of the null reference errors: are you dragging the "UniSkyAPI.prefab" directly into the scene view, instead of the hierarchy? If...
@ZachGriffin - That's a good point - thanks for the feedback. I was planning on an update down the road that focuses on all sorts of optimizations...
@Neptune_Imagine - Sorry, I try to check the forums every day but I must have missed your reply. If you can, e-mailing me is a much more reliable...
epiccc bumpp :D @Quenadarious - Yes, you can change the values in the editor script to be whatever you want. However, the river can only be so...