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I'm so infuriated. I can make the atlas as big as I want. I can have 1 reflection probe. Doesn't matter. No replies. No answers anywhere....
Wow thats very very impressive! Your geometry is great.
Holy cow thats wonderful! Gotta love the terrain improvements too. And that water shader and those monsters. Saweeeeeeet!
Holy cow, thats badass! Malbers is my favorite Unity Store graphical content provider for sure. Yeah it looks like you've got the recent updates...
which pipeline is that water for? I love it.
Convex objects are fast to calculate because if you look at any single face, if the thing colliding with it appears on one side of the face, it...
The colliders arent really made to be accurate enough for a game about rock climbing etc. The colliders are convex, meaning it takes quite a few...
I'm just wrapping up the URP fixes and general improvements for the standard pipeline pack. If all goes according to plan I'll post it today....
Style everywhere. Love it. I totally could not be an artist on that project-- I cant afford that kind of drug.
I have a few rock variants to finish, and sadly they're the hardest ones. Plus, I think I'll include URP shaders in a zip, and to be honest I...
I'm about to release a patch for both pipelines. You're going to love it. Better LODs on the most important prefabs-- Almost pop-free. Better...
Then dont include them in the same batch. But flipping objects is more important than one batch or state-change more or less. Dont shrug this...
Yeah its in static meshes for sure.
I sure wish Unity had a built in water as nice as that. I'd have used it for the demo map. And that elephant is a really great model. Malbers...
Well the first and best way is to not scale objects unevenly in a bone chain. Animators are very careful with scale since its so dangerous. The...
The object's parent is scaled at something not 1:1:1 so thats the kind of thing you get. The reason is that every descendant lives in a world...
Here you see two copies of the same mesh, the left one is -1 in the X scale. The correct frame in the animation is from the editor (looks the...
Update: After hours of failing to fix my LODs being stuck at Bias=1, I found that the default settings had OVERWRITTEN the HDRP Asset. You have...
Folks. 18 months later I come back to Unity to update an asset pack to 2020.3 LTS (because now the shaders are broken) and there's still no...
Haha it didn't turn out to be what I was expecting at first. Animals show up. Then they're wearing hats. And then more and more of them. As a...