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How can I create a funnel that starts on the date that I started collecting data? I expected to be able to collect data about my game before...
I'm using CloudOnce 1.8.1. I'm getting this reported warnings about downloading over http on iOS. Do you know what is causing this? BTW, I'm also...
I am also VERY interested to find out more about this.
I have a few questions. Let's say I want to see a funnel of players that have made it through all 40 levels of the first stage. Is it better for...
Unbiased time has been working terrifically when I play on one device. However, I just added cloud synchronization to my game, so players can play...
Another strange thing that I'm seeing is after I invoke DataManager.ResetAllData(); it appears to reset all the s_localGameData objects. However,...
Thanks for your thoughtful response. I've decided to get rid of my complex data, and just use built-in simple datatypes. I think it's going to...
I need to ask more questions about how cloud saving works in order to use it properly. When I store complex JSON data in strings in CloudOnce, I...
I am trying to CloudOnce to work on my iPhone, and have noticed that OnInitializeComplete is not invoked when I run the game the first time. I am...
I am also interestet. I got this error using default build settings in Unity 5.3.2. I wasn't aware I could even fix this. After turning off...
[attach] I'm having trouble finding a solution to making MonoDevelop run well on my Mac. It's bearable when it takes 30 seconds to load on my...
Thank you for responding to my original post asking about looking for ways to add a lighting texture per bone. The solution that you proposed of...
I'm seeking some suggestions for ways to set up a character with multiple maps for each body part. I have painted standard color images for body...
That could work, thanks. I'm still interested to hear if my request to scale positions procedurally is possible.
I am experimenting to find the best resolution for my smooth moves characters, and I was wondering if I could write a function that scales all of...
Is there a way to disable the double-tap feature? I would like users to be able to tap objects repeatedly, and I would like to continue receiving...
I like the new multi-resolution feature! It's simple and will work great for my needs! Thank you for adding that! I also really like the tint...
That would at least make switching possible, yes. Would you also consider a way to make it easier to toggle between hi and lo-res spritesheets?...
The code snippet to set vertex color and alpha is VERY helpful. Thank you. I had one problem: I'd like a higher dynamic range for my color than...
HD Textures and minimizing draw calls with vertex-based color/alpha I have two questions about Orthello. 1) Is there a good way to create...