A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Hi there dear community Since we don't need the accelerator anymore for current projects and it seems like the development didn't really continue...
Would be nice to get a GPU ms timer too for 2022.1 versions: https://forum.unity.com/threads/update-for-frame-timing-manager.1191877/
https://twitter.com/ekakiya/status/1263347738009169922
Omg this is genius. I wonder, does Unity apply UnityPerDraw cbuffer built-in properties in a core library automatically somehow? Because it tells...
Can you elaborate a bit on this hack? If I understood it right, you can set per frame data via Renderer.realtimeLightmapScaleOffset (Vector4) and...
Never mind, it was that one specific platform debugger which caused the CPU load. o_O
Hi guys. I have a similar issue on a very popular hand-held device. GPU takes 11ms (regarding Unity Profiler and the manufacture's GPU debugging...
+1 These options/flags (double-sided, alpha clipping) work fine for HDRP on a material basis but not in URP. Makes thing messy when you need to...
That looks awesome but can't update now all shaders to this tool-set.
We also need this fixed. I found a work-around, just delete the HDRP target in the graphs before building a URP build, but this is super...
Same here, found out it happens when you have Ambient Mode on dynamic in the Visual Environment volume.
Dear Unity team We wonder if there is any chance that we would somehow be able to get the custom interpolators for the current tech stream or LTS...
This still happens... anybody an explanation why? Crazy thing is that it seams just to be in the memory in our case, because the values are reset...
Thanks for mentioning this workflow. Still seams pretty useless to compile variants for a target which is not chosen. I hardly doubt that devs...
Dear community We are currently using the new master node feature for graphs, where we can define different SRP targets and make a graph...
Hi there I'm currently writing a tool to indicate a few details of assets in the project window. With EditorApplication.projectWindowItemOnGUI I...
Any updates on this particular issue / request? :) Or is there a way to apply the license somehow over the Advance Project Settings in the Unity Hub?
bump
Thanks a lot for all the mentioned details. I also didn't know about the cross pipeline workflow thread since I never searched for LWRP :)
Oh super nice, yes this helps! If anyone else is interested in the final solution, ping me.