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Put SkyboxPanoramicBetaShaderGUI.cs file inside a sub-folder named "Editor".
I'm sorry to hear your having problems like this. Especially at lower resolutions (like 2048x1024) on a hefty gfx card (like the 1080) there...
I invite you to take a look at the shader code itself! Aside from the math that converts between equirectangular coordinates and texture UVs, the...
For Over-Under 360 equirectangular video, you would have 1:1 aspect ratio. If you are having problems with playback, you could try 2048x2048. If...
Good intuition. Yes, you can use the new PanoramicBeta shader with a simple static texture. It is not necessary for it to be fed by a video file...
Is it possible that your RenderTexture dimensions don't match the video dimensions? It's hard for me to see clearly in your screenshots, but it...
I'm not sure why you are seeing the Metal fragment shader warning. You can likely silence it by disabling the "Metal API Validation" checkbox in...
Sounds like you may have forgotten to place the SkyboxPanoramicBetaShaderGUI.cs file inside a sub-folder named "Editor" in your Assets. This would...
Sure @sushanta1991, can we start by getting some more info from you? Which Android device (manufacturer and model) are you working with...
(from https://blogs.unity3d.com/2017/07/27/how-to-integrate-360-video-with-unity/) Since the introduction of the new Video Player component in...
Have you tried the equirectangular shader mentioned in this post? https://forum.unity3d.com/threads/playing-360-videos-with-the-videoplayer.461290/