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They said they removed physicsBodyAuthoring and we can add them by using the classic component like 'Rigidbody'. but I failed to add a physics...
Oh, I should've noticed that! thank you.
https://docs.unity3d.com/Packages/com.unity.entities@1.0/api/Unity.Entities.EntityManager.SetComponentData.html Hi everyone, In this document...
@LennartJohansen HI,I just bought this great plugin, I cannot found a editor feature or a API for hide specify plant at playtime, or close some...
bump..
Hello, I wrote a consider control with Physics.CheckBox(), if it detected any collision the color block will turn gray,otherwise green. Now you...
Good idea,feel myself idiot.
class MyComponent:MonoBehaviour { public void DoSth() { if(gameObject==null) return; doSth... } } For safe...
Hi, I'm scripting a game with animations whose are humanoid + apply root motion,with the requirements became harder , mecanim were full of states...
Hi jwu, This confuse me for a long time. I've tried change animClip.speed in code ,but this will effect at next time program run,even I removed...
Hi, I need publish dll assembly and other resources to a new project for workmates,but now prefab's components are linked to source code files,I...
HI, I tried that way earlier,now it's worked because there was another reason, I added two or more clips with same name,please tell me how to play...
Hi Jwu, There have several clips in folder,named like 'clip1','clip2'... and I want to choose clip by parameter in the component 'Start' function,...