A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Kuba could you supply more info please? For example I have 1 lightmap atlas uv baked on 3 seperate objects from another application. It's a tga...
BUMP Do I create a struct? I've heard something about structs to handle this but I've never used them.
Hi Guys, I know what I want but don't know how to get there. I would like to process a bunch of extra properties of my maya object on import so...
Hi guys, I don't know if this is the right place for this question. I would like to tell unity to additionally use the directional light in the...
BUMP
Hi Guys, I'd like to turn autorefresh off when closing out of the unity editor. I do this so next time unity loads, it doesn't automatically...
*Bump* Does anyone have any ideas on this? I'm straining for some understanding. why is it when i set the key to be a value, it adds a new key...
The only weird workaround i thought of, was to turn off autorefresh, and only turn it back on once my scene is loaded on startup. But even that...
Hi Guys, Here is my issue, I have a scene with a few placeholder object that need to be populated with strings as soon as a new model is loaded....
you make me happy to. you put that up 5 years ago, yet I'm still making use of it today. Much obliged
Hi Everyone, I am completely lost on this lightprobes creation system. Everything was going well, I setup my lightprobes on my geometry, then all...
Hi Guys, I've got some troubles with my scripts during the utilization of the assetPostProcessor. I can reproduce this all the time. This error...
Hi Everyone, I need to utilize a class in the editor folder during postprocessmodel. It should be fine because both of my C# scripts are in...
Hey Everyone, I have a slight problem. I create a collision class. I'm using this script which should work, and seems to when I put it in the...
This may be too late, but replace your line: With:
Hi All, I would like to import a model into unity in a custom file format at runtime. The reason I would like to do this is beacause I'm...
Hi Guys, I have been doing some trials with camera collisions, and the most useful method I have found is to suggest to the camera where I want...
For anyone interested, it turns out that the shader that it switches to simply didn't compile for runtime, so an alternative was to reference the...
Hi Guys, I am using a Shader by writing a first pass to the Z buffer so that I can get a nice opacity blend off. Everything is great in the...