A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
As I've mentioned several times before, I'm happy to investigate any issues you encounter with the asset. However, I can only do so if you submit...
Unfortunately I don't have an outline shader for HDRP, and I'm not familiar with the available solutions on the store. Have you reached out to the...
Hi there, When using indirect GPU instancing, instances are positioned within the shader using a procedural setup method, typically invoked...
Please contact the support email with a sample project attached so that I can investigate the issue.
Hi there, Crowd Animations use a different skinning method than Mecanim. While it can get quite close to what Mecanim does, it will never be 100%...
I don't think this asset supports GPU instancing. However, I recommend reaching out to its developer to confirm. Unfortunately, there's nothing I...
You can follow those steps to address performance issues related to GameObjects. However, it's important to note that GPU Instancer is...
Based on my understanding, GPU Resident Drawer is a new GPU instancing solution with several optimizations. It serves a similar purpose to GPU...
[ATTACH]
GPU Instancer does not control colliders. However, if rendered objects change position at runtime and the GPU buffers aren't updated, they might...
It's not a lacking feature in GPU Instancer; rather, Unity's Shader Graph currently doesn't support GPU instancing in the Built-in render...
Hi there, Enabling the cross-fading keyword on the material might be causing issues when the instancing is disabled. Please go to Edit ->...
Hi there, and thank you for your kind words. 1- The "Serialize Registered Instances" button removes the GameObjects and renders them using the...
Hi there, I was unable to reproduce the issue. If you could contact the support email with a sample project by following this guide, I'll be able...
Hi there, The Billboard Distance setting functions similarly to the LOD Group component's selection bar. It's based on the ratio of the...
Hi there, It appears that the Bamboo GameObjects in the scene are not prefab instances. They seem to have lost their connection with the prefab...
Hi there, I'm unsure about the root cause of this issue. If you could email me an example project, I can take a look at it.
Hi there, Please try disabling the Use Occlusion Culling option under Scene Settings. GPUI utilizes the camera depth texture for calculations in...
Hi there, I conducted a quick test on 2022.3 with Volumetric Fog, and there don't appear to be any issues with the shadows. The shadows might be...
Hi there, The RemoveInstancesInsideBounds method only removes instances from GPU memory. It will not modify the TerrainData.treeInstances or...