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I haven't tried to Project Tiny DOTS editor yet so excuse me if this is a dumb question but are you saying that the dot's editor doesn't allow you...
So if I'm reading correctly if I install project tiny I can use the dots tools for normal development or only Project Tiny based projects? If so...
In the pinned thread titled "New SubScene & ConvertToEntity workflows" It seems to be mentioned that tools for working for pure ECS, e.g. not the...
I don't know if this is the correct place to be asking this but what's the status on the dedicated entity editing tools mentioned earlier?
Ok thank you I think i will start porting the few scripts I have for my project and then writing any new ones for ECS as well. Just to clarify...
@5argon So if I'm understanding this correctly something like game settings or other single sets of data that many things need to access become...
I'm fairly new to ECS but I am wondering when it's a good idea to write new code in or port old code over to ECS. Most video's seem to suggest...
Hello, I would like to use cloth physics for my game but i have not been getting the desired results. The cloth always seems to collapse onto...
After working on a voxel based system i have found that although it works well for generating the mesh the actual editing of the level is messy...
I am not all that set on it if a better solution comes up. I just dont have any better ideas on how to manage where to put walls floors etc. I...
I see what your saying about it having steep requirements but is it really that big of a requirement when A) the voxels are stored in a 25x25x25...
I did not explain my reasoning well so i will explain it better here. Instead of creating a box where all normals are pointing away from the...
[MEDIA] This is the best example of it i could find. The features i am curious about are the walls/floors and how to extrude them. By what i...
Hello, I have been working on a game and i would like to create a level editor. I loved the way portal 2 did theirs but i have no idea how they...