A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
If we eventually get access to c# 10 in Unity, this feature (file scoped namespaces) will be a great boon.
Can you post the issue number? Or hasn't it been entered into the issue tracker yet? Edit: I sent an additional bug report for good measure, and...
I just created a new Project and saw a 1.0.0 release of Multiplayer Tools. Maybe here was finally the ability to test mp without relying on...
These are fairly disappointing news.
Yesterday I got a notification from github dependabot about my public repo because of an security alert.[ATTACH]...
Just in case anyone needs a workaround asap - you can add the [NonReorderable] attribute to your list or array and get the old list drawers, which...
2 engineers working on the 2D Renderer, doesnt mean they're working on soley that either. I believe Chris is one of the main Shadergraph guys aswell.
Hey, I noticed that when upgrading materials from legacy to hdrp, Unity automatically generates a mask map out of the previous...
He literally said, if one is bothered by having their initials shown, one could edit their profile names - how is that any different to changing...
This is pretty clearly a bug and you probably should report it via the bugreporter. If you need a suboptimal solution now you could create a...
I noticed this in 2020 versions and stopped compressing webGL builds, as I figured the host (itch.io) would run a compression on the file. This...
If you don't mind editing your profile, you can just change a hypothetical avatar to a singular colorblock in editor colors and have the least...
Probably because your signin also matters outside of the PackageManager like the unity cloud services etc
@aleksandrk i'm not the op, but I also noticed these heavy loadtimes on Shader Dropdown. Obviously my project doesn't feature 1000 Shadergraphs -...
Yep, that seemed to be the issue! Good catch. The tracer produces really good results - just struggles with pixel-art resolution images. As it...
Hm. Somehow I can't figure out how to setup ContourTracer properly. I wanted to try out your solution, but for most sprites it produces just...
Cool, thanks for posting. This thread was pretty far up for me in terms of google search results, so it may help people with similar problems.
Hi, I dont know if this is still relevant for you. But a year back I made a game for global game jam, which featured an edge detection algorithm....
I'm gonna be honest - i don't really know why, but when you have a group of lets say 500~1000 monobehaviours running something like a simple...
@Chris_Chu any input on why this is a problem?