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Going to bump this thread because I have something to add. I was able to modify the way shown here to cast shadows like what Clopay wants. It's...
It's Windows/Mac. I've never made a plugin for Unity before, and I'd rather not diverge much time to learn how to to do. I think I'll just find...
Well, thing is, I want it to be seamless for the player. plug in their gamepad and it just works. I want to avoid third party stuff.
I've run into an issue in my game. I added in Logitech Gamepad support, and it works fine. But I had a friend test it with a 360 controller and...
So before I updated, I was using this code: function Start(){ var Player = GameObject.FindWithTag ("Player"); if(Player){...
The third level isn't difficult at all. You can't even die on it... The main mechanic in the game is grenade jumping, so the player needs to be...
I've updated the Webplayer. Check it out!
I'm currently working on a new build for you guys to help me test. Here's a few screenshots of the update: (Sorry for the poor quality, Fraps...
Alright, I think the issue was due to (A) the font size, (B) the line spacing. I decreased the font size of the text from 16 pts to 14pts, loaded...
You aren't off topic! The text issue is the result of a weird bug for Unity OS X. If you have a spare Windows machine lying around, launch the...
I used GUI Text, and set the value of it to be displayedword.
I used a looping array, set to add +1 letter every 0.1 seconds. What I used is a bit more complex than that (as mine checks when the sentence is...
Well, aside from that 1 issue, what do you all think of the gameplay, art style, etc?
Here is the dialogue directly copy/pasted from the game, then converted to lower-case so you can put them in any word editor and see that the only...
Are you talking about the random capital letters (which, in my honest opinion, are pretty obviously intentional)? I was trying to go for a...
So for the past few days I've been working on an Atari-like side scroller with some modern convictions (particle systems for example). It's...
Yeah, I'll play with it a bit. The point of the monitors was the help the player see where they are more easily. They were sort of a temp-fix...
Wow, that looks great. Nice use of the lighting as well. Loved going near closed gates =D Good luck on the project.
The issue was with how the vector lines are drawn, not whether it was possible or not. Random vectors related to one camera would randomly fly...
I decided to buy Vectrosity. It has quite a few limitations I'll have to work around. For example, you are unable to use multiple cameras at once...