A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
OK, thanks for looking into this!
Yes, that's it. Can I use events when the target sphere enters or exits the soft zones?
Sure, here's a super basic picture of the situation: [ATTACH] The sphere can move left or right, up or down and cannot leave the given screen....
Hi, I use a virtual camera with one look at target. The target can move in 2D but it is a 3D game world.. I'd like to create a kind of sticky...
Ok, so finally figured out the problem and it is not TextMeshPro related - hence the other error with Debug.Log. I read many forum topics, this...
I use .text property but tried with SetText() and it is all the same. I did some further investigation and maybe the difference I mentioned...
They are using the exact same font asset. Both objects are components of two different prefabs instantiated at runtime. They both get their...
I use a csv file with the characters not their UTF codes. I only used UTF code in the comment because this forum won't recognise the character if...
Thanks for the quick response. With \u00020089 character I get the error for example. It is included in a fallback font asset assigned to the...
Hi, I started having this error using the newest version of Unity (2018.2.9f1) and TextMeshPro (1.2.4). It seems that the error occurs when I...
Hi, So if anyone has the issue where there are no GUID converter and other options at Window/TextMeshPro. What worked for me is to not skip the...
Oh, I see now what I got wrong. Thank you again!
Wow, thanks! It seems that I added the hex range in the wrong format. Somewhere I read that it should start with \U... Or is that for the Unity...
Sure: https://www.dropbox.com/s/0cyii33fdhr7o9r/MaruMissingkit2.ttf?dl=0 Thanks for the quick response!
Hi, I seem to have a problem with some UTF32 characters. Many hours of trial and error, forum reading and trying again didn't solve it, so here...