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It now happens in 2022.2.8f1. The different surfaces don't apply their transforms. Edit: Ah nvm, the issue is different. It seems prefabs with...
I was wondering the same thing. Jobs depend on the nav mesh query and the query is created on the main thread only, so you can't start jobs before...
There should definitely be a way to get the area mask for a polygon. Currently, a work around is to do a raycast with a super small radius and the...
I've started developing prototypes for VR but found it a bit frustrating compared to its desktop counterpart. For example when you are building a...
Unfortunately, I don't have the free time. So it's unlikely to be added soon. Maybe once Unity officially supports packages from custom git...
You should also allow for user editor themes. That would be the ultimate solution. Would be quite easy with the new UIElements and .uss files Just...
In my opinion the main hurdles are contrast, element separation and color palettes. Maybe changing the light theme default BG color would be nice....
It would be great if unity adds an interface like the ISerializationCallbackReceiver but one that allows you to write to a buffer or a yaml...
I use scriptable objects quite often for properties of objects, like items and enemies. I've found that the best way to use them with ECS is to...
I can confirm that it's fixed in Unity 2018.2.0b4
I should add that as a todo Yes you can and it shouldn't cause any issues. You can even enable file watching for files that are outside the...
It just relies on git. Any remote hosting should work as long as it supports Http/s
Yes
You could write an entirely custom star distribution. Unfortunately the density wave function I've included only works with 2 spiral arms. You...
It should. It uses unity's particles, as for the GPU particles if the mobile platform supports them even higher particle amounts should work fine.
I tired the 2017.3 beta version and it's still not fixed.
I got a reply from unity. They said the issue should be fixed in the upcoming 2017.3 version of unity.
So this is definitely a bug ? Additive loading should be working as @JakeTurner described How to add / update light probes when using load additive.
It's made with unity 5.4.1f1. The package should have everything needed. The crashes and errors you experienced are just bugs. It's started as an...
[IMG] I was tired of going and managing my VCS from outside so I decided to integrate it into unity. Also had some people on my team who are not...