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Hi I have a manager component which fetches values on a timeline and applies them to rig weights. I would like to be able to scrub the timeslider...
I have written a constraint which behaves as expected when used in isolation and constrains a bone and moves it's position. If I add another...
Hi I've been trying to get the hang of writing custom constraints for the Animation Rigging package. I can't work out how to bind the weights...
Hi. I have a sword and use a Line to set the start and end points of the blade. I wish to spawn particles over the length of the blade as it moves...
If I knew how the bounding box of the UV's would effect the packing would I not be able to calculate the the Scale in Lightmap setting to offset...
How does Unity calculate the tiling values for objects in a Lightmap? I want to have a consistent lightmap density across all objects in the...
Hello Can anyone tell me how I would find the scaling unity applies to different object UV's in a lightmap from inside a shader graph please?...
Thanks AcidArrow. Unfortunately I left out the word graph. How would I get the scale value from inside a Shader Graph?
Hello Can anyone tell me how I would find the scaling unity applies to different object UV's in a lightmap from inside a shader please? Many thanks
Opps that's embarrassing sorry, I meant to paste this: ArgumentOutOfRangeException: Argument is out of range. Parameter name: index...
Thanks for the update. I've used the new script but still have problems. The lipsyncing behaves but when I add an emotion, the model no longer...
Yes I am on the most recent version of lipsync pro. Thank you for the information on beam and pBeam etc.
Yes after I added the new ContinuationManager. Initially I was only using phonemes and the new ContinuationManager seemed to fix the error. Then...
Actually I can confirm I'm also getting this but it's intermittent. It either spams or it doesn't not sure what sets this off yet.
Have you used the updated Continuation Manager?...
Further to this I tried running the autosync on a different computer and got different results. These seemed to be slightly better but still had...
Hiya I can also confirm that the Continuation Manager script fixes the ArgumentOutOfRangeException error. A problem we are experiencing though...
We've already got Force Update on Main-Thread, Mesh Vertices Update and Mesh Normals update on.....
Hi we're finding that the skinned mesh renderer is not updating as an emitter with morph targets. How do we correct this? Thanks
Hiya I need to emit particles from a skinned mesh source but I need to be able to mask parts of the mesh using a texture. Is there a way to...