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Updating to Unity 2022.3.20 fixes this issue. [ATTACH] GJ Unity 2022 LTS team, version 3.20 is finally stable on Android!
Hello, I have updated my game from Unity 2021.3 to Unity 2022.3.19 (first version with Exynos crash fix) The Android crash rate has increased...
I switched to HBAO and it's faster.
Hello, HBAO works great, with great performance and it does not crashes like the standard SSAO on some mobile devices. So congrats for your work....
Both SSAO options have the same huge performance impact. On the P9 Lite the post processing effects (bloom and color correction) seem to have very...
Hello, I have activated SSAO on our game, visually it's a really nice touch but the performance results are extreme One Plus 6T - Before SSAO -...
Do you have an approximate ETA for this fix? I would really love to move to the new analytics and stop doing segments that take a day to create...
Hello, There are indeed a lot of events with the sdkMethod: UA1_SDKLESS Below the result for the last 3 versions: UA1_SDKLESS 0.7.32 308744...
Hello, This is a very straight forward and 100% reproductible bug. Use case: I want to see the retention of my app for each version. Using...
We're having the same issue. TTID is counted to the point Unity displays it's logo. So it does not look that something can be done. Have you...
Adding more info. We have just release a new update using Unity 2021.3.0f1. Out of all the crashes reported by Unity Analytics 33% are...
Hello, We are experiencing the same crash on Mediatek MT6765 devices. Is there any progress on a bugfix? (Using 2021.3.0f1) Thank you!
Hello, I would like to to create such an effect. Could you please give me some insight on how you compute the information you store in the second...
Hello guys, I am building a mobile BR and I'm having performance issues with physics on lower end devices. The game is a top down shooter...
Hello, I have created a loading funnel, because around 7% of my users don't get through the first loading. However the conversion of the first...
Thanks a lot! And for me to understand better, if I have a funnel like this: A -> B -> C -> D -> E (A/B/C/D are shorthand's for events) If I...
So, my question is: If I receive two consecutive level_start 2, will the funnel continue as soon as level_complete 2 is received or it will stop...
Hello, I am using a standard Level Progression funnel. I understand that events need to be sent in the exact order one after the other, in order...
I am on Unity 2020.2 and URP 10.3.1, when will this feature be out?
After some digging, found out the problem. I needed to change the shader stripping in Graphics settings. If anyone bumps into this issue. Go to...