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Simulator view sounds interesting. What I wonder most: Can we test multitouch somehow without compiling to a touch device all the time? With my...
@Predule: I know what you mean, did you find a proper solution? If I have a 4 frame animation (for simplicity) and place Image1 to Frame0, I2 to...
Thank you! Also had to create the folders Hub/Editor in the Unity folder … (Unity Hub 3.1.1)
Ok, seems the posddx/posddy does not need to get normalised, just the result, so: float3 posddx = ddx(IN.worldPos.xyz);...
Thanks, this ddx/ddy stuff helped to get the right normals for my tri-planar (bumped, splatmat by vertex color) surface shader. (and still use the...
Really? Are you 100% sure and also on macOS? From my class I won 1 year license for any Jetbrains product and already searching a while for a code...
Oh man, that's really annoying: still no way to use doubles for the transform (mainly position vector), so a lot of work arounds are needed for...
@ tpennetta Although this thread is old, I should mention something, if someone stumbles over this (like me): The color will be too bright at...
Hi! I would like to know how to get that kind of shader to work with custom made meshes (like here). I have Unity 2019.4 and downloaded the...
Thanks everyone. In the end I had to use a 2nd camera anyway. It's quite easy, if you know how. Just set the layers you want to render on each...
Thank you! As there are 3 possible ways, I was not sure, which one would be best. I mean: Using a Syncvar, add the bool to...
Hello! Does anyone (@vis2k?) know a clean way to temporarily disable the Network-Syncronisation of an entities (agent.)transform.position? I just...
I don't see a problem on the server side, it only needs to have the Navmesh, but no Terrain or any other static objects, but on Client side 1 GB...
Hello! As the uMMORPG does not support multiple scenes, we thought of using encapsulated areas (similar to scenes or rooms) with no visibility or...
Hi, thank you for the hints GyomuGames. I have no idea, ho to setup the cameras, so that one renders everything except text & sprites and to set...
Hm, that sound bit like overkill, also I don't know how to draw both cameras on each other. So I have to hook the same scripts, etc. to a second...
Phew - I did not read the complete thread now, because much seems to have changed. I have the exact opposite problem: I want player chat bubbles...
What I meant, is that the CameraMMO Script has: Public Float yMinAngle Public Float yMaxAngle Just thought, it should be xMinAngle and xMaxAngle,...