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I also had some issues, but using your RenderTextureDescriptor d = XRSettings.eyeTextureDesc; d.width = d.width / 2; // THIS DOES NOT MAKE SENSE...
My project uses Single Pass Rendering and a Windows Mixed Reality Headset. I have a shader, which is set to a new material "ppMaterial", which in...
Hi, i have a software which shows portals through different worlds ([MEDIA]). It does so by using render textures, having a total of six cameras...