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There is a fix for the XR Plug-in Management package in the works, but it hasn't been released yet. I don't think there any downsides to the...
You should be able to use the 4.4.0 version of the XR Plug-in Management package. (Use the Add package by name feature in the Package Manager...
It hasn't moved and shouldn't be gone. I see it in the latest version of Unity (Unity6 Beta 6000.0.0.b13).
The last version of the plugin that can be used with Unity 2020.3 is 3.0.0, and that doesn't support the Quest 3. Package code is immutable,...
Hi zakzevdev, Sorry to hear about your problems. The XR Plugin Management problem is definitely a bug (related to the recent release of visionOS...
This should be covered in the newer docs:...
Use the bitwise logic operators (single | and &) in this case, not the Boolean operators (double || and &&). The bitwise operators operate on each...
This is fixed in version 0.17: https://docs.unity3d.com/Packages/com.unity.entities@0.17/manual/ecs_ijobentitybatch.html
In case, anyone happens upon this post, you can now create Assembly Reference assets to include scripts in a folder in an assembly defined with an...
If something isn't documented, there's often a reason -- though sometimes it is just an oversight. For example, the DefaultExecutionOrder was...
See https://docs.unity3d.com/Manual/class-MonoManager.html for related documentation. Scripts that you order with a DefaultExecutionOrder...
Thanks for the feedback, @schneckerstein. Can you elaborate on how and when you are setting the values of your scriptable object? In my test, I...
Yes, that example in the Docs doesn't work. (I have changed it to run sequentially over the different groups of chunks rather in parallel.) You...
Note that you should use the `entityInQueryIndex` as the the ECB jobIndex parameter, not `nativeThreadIndex`. Using `nativeThreadIndex` can lead...
Hi @DED-Games, I'm looking into improving our documentation of this area. Can you provide more details about the scenarios in which you have found...
Hi bitinn, thanks for the feedback. On the first issue, the feature just filters what is in that list. Do you think that if it also filtered...
Yes, IJobProcessComponentData uses a parallel Job, so a Concurrent Entity Command Buffer is required. (You can use ScheduleSingle() to schedule...
Thanks for the report. Note that the TableOfContents.md file is set up that way because of our tools for generating package documentation. For...
It is the latter, per-day cohort method. While you are correct that this method has some inaccuracy, that inaccuracy is averaged out over a large...
@mansiva2000 I've added a discussion about the pros and cons of different ways of accessing your Remote Settings to the docs:...