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I can't do baked lights because it's procedural, but I did increase light limits and it worked. Thanks
I have some issues with Using HDRP in Unity. This is an indoor scene (probably can guess what it's for) and I'm using real time shadows with built...
I'm making an ECS game which should support modding, where modders can write their own systems and reference existing components for jobs. I...
Hi, I have figured it out. Simply calling this line of code will work: JobEntityBatchExtensions.EarlyJobInit<T>();
Hi, do you have any updates?
Issue regarding Apple Silicon Native C++ code still not resolved
With some further testing, I can say that only enabling Hybrid Renderer V2 does not work. You have to edit VA_ARRAY, simply uncheck "Override...
Hello! I have managed to fix it! I'm not sure if the step of copying the VA_ARRAY subgraph to the Lit graph is necessary, but apparently adding...
I'm not sure if it's any useful information, but I suspect this has to do with the VA_ARRAY subgraph, so I copied everything from the subgraph and...
Actually entities 0.50 has released recently, they explained saying there was a lot of internal rework with the system so that's why they had been...
Hi, have you managed to fix it?
Any updates? Did anyone find a workaround?
I'm using a package that uses GPU vertex animation shaders and DOTS to achieve impressive performance (some 100K characters with individual...
Have the same problem for 2021.2.19
Thanks, I think this is somewhat of an issue that needs to be resolved, I hope it gets addressed quickly so I could move on through my development.
That would be in theory a solution, but I need the IAP plugin for my game because I have in-game purchase. There are several similar threads about...
I am using the IAP bundle for Unity, I found the native reference in Plugins/UnityPurchasing/iOS/UnityPurchasing.m [ATTACH] I am however not...
This is the error message I found in editor.log il2cpp.exe didn't catch exception: Unity.IL2CPP.Building.BuilderFailedException: /usr/bin/ld -o...
Hello, I am trying to build a standalone player for macOS using IL2CPP, currently using unity 2020.1. [ATTACH] I am getting some errors when...